The Queendom of Acherusia

A place to play Tiny Empires where people feel at home

Queendom of Acherusia

Changes in Game

Posted by Queen Mum Rosie on January 14, 2012 at 5:55 PM Comments comments (0)

Since the post below noting changes at the festival, we have also started noticing new options after buying potions from the Alchemist.


Currently people from lots of Kingdoms are contributing information which is being frequently updated on the wiki.

Changes in Game

Posted by Queen Mum Rosie on January 10, 2012 at 5:55 PM Comments comments (0)

It has been spotted that there is a change at the Festival for FED HUD users.


"A new feature was seen in the Festival on Jan 8, 2012. In the January turn Kazim's Booth made an appearance. This allows a number of gold bars to be purchased (between 2 and 5 seen so far) and to be sold (only 2 seen so far)."




Perhaps there are more changes to follow . . . do let me know.




Posted by Rosaria Constantine on June 18, 2011 at 10:00 AM Comments comments (0)

Why do you need allies when you're playing the Federation HUD?


  1. If you fall victim to an act of sabotage, an online ally will get the chance to pay to help get your acres back and bring justice to the suspect of the sabotage. (This is seen in an announcement on the HUD "An investigation funded by X convicted the main suspect of....."
  2. You can transfer citizens between each other. This becomes more efficient if you build an embassy on your ally's land.  Transferring citizens aides your ally in bringing their population rate up to 5000%.
  3. If you build an embassy on all four of your ally's land, this will increase your gold per acre amount by one.


The Allies tab has a page for each individual ally. There is a "send ambassador" option for each of your allies. If you check the "send ambassador" box the following options will appear in the next turn of the HUD. 1) do nothing, 2) send gift worth a specific amount of gold, 3) send a certain amount of citizens, 4) build embassy if you don't already have one, 5) break alliance. If you choose "send gift" the next turn of the HUD will give you the choice of selecting a type of gift. A sent gift could hold a gold bar too!

Several important notes about building embassies, they are expensive, roughly five times the cost of an acre. On the other hand, you start getting good offers on your land that is attributed to the embassies. You can reduce the cost of building an embassy if you build during a period of cheap land, from the trader.

You can only have up to four allies (unless you are lucky enough to purchase a Swirly Potion, which costs 25 gold bars and allows you to get a 5th Ally and build another Embassy to gain another 1 gold per acre production). It is encouraged that you obtain your allies as soon as possible after upgrading to the Federation HUD. Preferably with those who have the ability to transfer citizens to you.

When looking for an ally, keep in mind the fact that you can not have your liege or direct subject as your ally. This means when you want to make allies within your own group, you may have to look a little further into the line, to find someone suitable. There is an ally board on the sim at Acheron. Feel free to IM anyone whose name is on the board and add your name too. You can always ask your liege, or one of the V's to help you with trying to find a ally. Sometimes they know of others who need or desire allies as well. Don't be afraid to speak up and ask. It's always worthwhile asking in group chat too.

Since the Federation HUD is significantly different than the standard HUD and new Fed users are encouraged to make allies soon after upgrading, they often find allies outside their immediate group. This also helps foster new friendships which, in turn helps the kingdom grow stronger.

For a more detailed explanation about alliances visit the TE wiki page